Oral Presentation

·      The Combinatorial Multi-Armed Bandit Problem and its Application to Real-Time Strategy Games
Santiago Ontanon

·      Creating Playable Social Experiences through Whole-body Interaction with Virtual Characters
Daniel Shapiro, Michael Mateas, Andrew Stern, Josh McCoy, Reid Swanson, Ben Samuel, Mike Treanor

·      Designing an Intelligent Virtual Agent for Social Communication in Autism
Sara Bernardini, Kaska Poraysak-Pomsta, Harini Sampath

·      Empirical Evaluation of the Automatic Generation of a Component-based Software Architecture for Games
David Llansó, Marco Antonio Gómez-Martín, Pesro Pablo Gómez-Martín, Pedro Antonio González-Calero

·      Evaluating Planning-Based Experience Managers for Agency and Fun in Text-based Interactive Narrative
Alejandro Ramirez, Vadim Bulitko, Marcia Spetch

·      Evolving Playable Content for Cut the Rope through a Simulation-Based Approach
Mohammad Shaker, Noor Shaker, Julian Togelius

·      Guided Emotional State Regulation: Shaping Players' Affective Experiences in Digital Games
Pedro Nogueira, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke

·      Integrating MCTS with Knowledge-Based Methods to Create Engaging Play in a Commercial Mobile Game
Daniel Whitehouse, Peter Cowling, Edward Powley, Jeff Rollason

·      Mimicking Human-like Agent Movement in Open World Games with Path-Relative Recursive Splines
Emmett Tomai

·      Mission-based Scenario Modeling and Generation for Virtual Training
Linbo Luo, Haiyan Yin, Jinghui Zhong, Wentong Cai, Michael Lees, Suiping Zhou

·      Modeling Autobiographical Memory for Believable Agents
Andrew Kope, Caroline Rose, Michael Katchabaw

·      Player Skill Modeling in Starcraft II
Tetske Avontuur, Pieter Spronck, Menno van Zaanen

·      Predicting army combat outcomes in StarCraft
Marius Stanescu, Sergio Poo Hernandez, Graham Erickson, Russell Greiner, Michael Buro

·      Towards a Generic Method of Evaluating Game Levels
Antonios Liapis, Georgios N. Yannakakis, Julian Togelius

·      Viewpoints AI
Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Verma, Brian Magerko

·   Third Eye Crime: Building a Stealth Game Around Occupancy Maps (Practitioner Track)
Damian Isla

Poster Presentation

·      Adaptive Storytelling Through User Understanding
Michael Garber-Barron, Mei Si

·      AI Authoring for Social Behavior: A Conflict Comparison
Paulo Gomes, Arnav Jhala

·      Automated Generation of Diverse NPC-controlling FSMs using Nondeterministic Planning Techniques
Alexandra Coman, Hector Munoz-Avila

·      Clustering actions into chapters in Interactive Storytelling
Joseph Reddington

·      Decision Making Styles as Deviation from Rational Action. A Super Mario Case Study
Christoffer Holmgård, Julian Togelius, Georgios N. Yannakakis

·      Evaluating Analogy-Based Story Generation: An Empirical Study
Jichen Zhu, Santiago Ontanon

·      A Framework to Support Human Skill Acquisition of Game Tactics
Alexandre Feitosa, Alexandre Direne, Fabiano Silva, Luis Bona, Wilson Silva

·      Incorporating Human Relationship Into Path Planning
Nathan Sturtevant

·      Learning Interrogation Strategies while Considering Deceptions in Virtual Detective Stories
Guan-Yi Chen, Edward Kao, Von-Wun Soo

·      Modeling Unit Classes as Agents in Real-Time Strategy Games
Ulit Jaidee, Hector Munoz-Avila

·      Modular computational critics for games
Joseph Osborn, April Grow, Michael Mateas

·      A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling
Paulo Abelha, Vinícius Gottin, Angelo Ciarlini, Éric Araújo, Antonio Furtado, Bruno Feijó, Fábio Silva, and César Pozzer

·      Reinforcement Learning for Spatial Reasoning in Strategy Games
Michael Leece, Arnav Jhala

·      ScriptEase II and Platform Independent Story Creation Using High-Level Game Design Patterns
Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer

·    Data-Driven Personalized Drama Management
Hong Yu, Mark Riedl

·      Towards a Generic Player Age Model
Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Jan Broersen


·      Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels
Mohammad Shaker, Noor Shaker, Julian Togelius

·      Scythe AI: A Tool for Modular AI Reuse
Christopher Dragert, Jorg Kienzle, Clark Verbrugge

·      Viewpoints AI
Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Verma, Brian Magerko

Playable Experiences

  • Endless Web
    Gillian Smith, Alexei Othenin-Girard, Jim Whitehead and Noah Wardrip-Fruin
  • Game-O-Matic
    Bryan Blackford, Mike Treanor, Chris DeLeon, Simon Ferrari, Bobby Schweizer, Ian Bogost, and Michael Mateas
  • Prom Week
    Joshua McCoy, Mike Treanor, Benjamin Samuel, Aaron Reed, Noah Wardrip-Fruin, Michael Mateas
  • Storyteller
    Dan Benmergui
  • Third Eye Crime
    Damian Isla
  • Versu
    Richard Evans and Emily Short

Doctoral Consortium

  • Eric Butler (University of Washington): Player Knowledge Modeling in Game Design Feedback and Automation
  • Dustin Dannenhauer (Lehigh University): Ontological Knowledge for Goal-Driven Autonomy Agents in Starcraft
  • Nicholas Davis (Georgia Institute of Technology): Human-Computer Co-Creativity: Blending Human and Computational Creativity
  • Peter A. Mawhorter (University of California, Santa Cruz): Reader-Model-Based Story Generation
  • Pedro Nogueira (Universidade do Porto): Towards Dynamically Crafted Affective Experiences Through Emotional Response Player Modelling
  • Justus Roberson (North Carolina State University): Improving Plan-Based Interactive Narrative Generation
  • Benjamin Samuel (University of California, Santa Cruz): What Happens Next? An Experiment in Interactive Narrative
  • Alexander Shoulson (University of Pennsylvania): Producing Meaningful Interactive Narratives in Complex 3D Open Worlds
  • Jonathan Tremblay (McGill University): Improving Behaviour and Decision Making for Companions in Modern Digital Games
  • Josep Valls-Vargas (Drexel University): Narrative Extraction, Processing and Generation for Interactive Fiction and Computer Games