Playable ExperiencesPractitioners and researchers who are developing innovative AI-based games or other interactive media (“playable experiences”) are invited to submit their work to the playable experiences track. We welcome playable experiences that involve some articulable innovation in the use of AI that directly affects the user's experience. This includes novel game designs that leverage existing AI techniques, as well as innovations in the techniques themselves that lead to new kinds of playable experiences. Playable experience submissions should be sufficiently complete and polished enough for naïve users to play them. Authors will have the opportunity to show their games during the evening poster/demo session of the AIIDE conference. Submission Requirements Authors should submit a 500 word abstract describing the impetus behind the playable experience, how AI has motivated its design (or vice versa), and what they see as its primary innovation(s). Playable experience abstract review is not blind. The abstract should include a publicly accessible link to a website that contains a link to download the playable experience and instructions for how to play it; this link must remain live at least through the end of the conference. Submissions should be emailed directly to Michael Mateas (michaelm@soe.ucsc.edu) by June 4, 2013; acceptance notifications will be emailed to authors by July 16, 2013. The website should contain any supplemental material required to understand the playable experience. To facilitate a fair reviewing process, please make sure to explicitly state any requirements for reviewers to play your work, such as platform, operating system, number of players, or download codes for free access in an app store. Authors are welcome to post optional video or images that represent the playable experience on their website. If your work involves any specialized hardware or software that reviewers may not have access to, please contact the track chair Michael Mateas (michaelm@cs.ucsc.edu) prior to submission. Please note that the links to accepted submissions will be openly distributed. Authors wishing to submit systems without opening them to the public are invited to submit them to the demo track. Tech demos, proofs of concept, and other systems focused on technology rather than design innovation and user experience should be submitted to the demo track. DemonstrationsWe invite researchers and practitioners to share insights and cutting-edge results from a wide range of topics and encourage the demonstration of (a) research systems in the context of existing commercial games, (b) new games authored by researchers, (c) contributions demonstrating the adoption and/or extension of AI research results in published games, (d) completely new forms of interactive digital entertainment made possible by AI research, and (e) other relevant work.Submission Requirements An electronic submission of a 2-page abstract and demonstration materials is required. Demonstration abstract review is not blind. Submissions should contain a link to the demonstration materials, which can take the form of a recorded demonstration session, an executable version of the demonstration with written instructions, or a detailed description of the demonstration heavily illustrated with screenshots. Please note that these materials are for review only and that all demonstrations will be conducted live at AIIDE-13. Demonstration authors should submit abstracts and materials by May 7, 2013. Submissions will be judged on technical merit, accessibility to developers and researchers, originality, presentation, and significance. Demonstration abstracts will be published in the conference proceedings. |