Workshops

AI and Game Aesthetics

Description: The AI and Game Aesthetics workshop aims to examine the 'human' aspects of games from a computational perspective. In this context, game aesthetics encompass believability, challenge, surprise, novelty, visual and aural appeal, interestingness, and more. Seen from an AI perspective, these aesthetics should be studied as computational models grounded in theory, derived from human-based computation or extracted from gameplay or survey data. These models can be used in AI applications targeting, for instance, believable agent behavior or visually appealing procedurally generated content. The workshop will focus on the study, evaluation and support of aesthetics in games, game genres and game elements, and how they shape the player experience.
Website: 
http://www.aigaw.org
Organizers:
Antonios Liapis (ITU Copenhagen), Michael Cooke (Imperial College), Cameron Browne (Imperial College)
Submissions: July 8, 2013
Date: October 14, 2013

AI in the Game Design Process

Description: “Game AI” usually brings to mind control of opponents and other characters. This workshop explores an alternate intersection of games and AI. How can AI loosen the bottlenecks and share the creative responsibilities in design? Following the first IDP workshop at AIIDE 2011, this workshop aims to be true to authentic game design concerns, operating outside of a strictly scientific perspective. Accordingly, input from a practitioner viewpoint is greatly valued. We seek deep problems and interesting solutions inspired by active design projects. This year’s suggested theme asks participants to reflect on how to provide realtime and interactive feedback to designers.
Website: http://idpv2.cs.washington.edu/
Organizers: Adam Smith (U of Washington), Gillian Smith (Northeastern), Mark J Nelson (IT University of Copenhagen)
Submissions: July 12, 2013
Date: October 15, 2013

Game Analytics (CANCELLED)

Description: This workshop will gather industry professionals, researchers and students interested in game analytics with the purpose of sharing methods developed and open problems within the field. The workshop will focus on data mining, and machine learning approaches to analyze in-game behavior data, including time series analysis, player models, clustering techniques, and prediction methods. The workshop will serve as an anchor point for the formation of a knowledge network in the field. The workshop is structured in three different types of sessions: panels and invited talks, paper sessions, and a grand challenge.
Website:
http://www.northeastern.edu/games/game-analytics-workshop-artificial-intelligence-and-interactive-digital-entertainment-aiide-2013/
Organizers:
Alessandro Canossa (Northeastern University), Magy Seif El-Nasr (Northeastern University), Anders Drachen (Northeastern University)
Submissions: July 14, 2013

Intelligent Narrative Technologies (INT6) (2 days)

Description:  The Intelligent Narrative Technologies workshop series advances research in artificial intelligence for the computational understanding and expression of narrative. Previous meetings of this workshop have brought together a multidisciplinary group of researchers including computer scientists, psychologists, narrative theorists, media theorists, artists, and members of the interactive entertainment industry. We invite contributions to computational systems that represent, reason about, adapt, and perform interactive and non-interactive narrative experiences. This also includes fundamental research in relevant fields such as natural language processing, believable agents, commonsense reasoning and human narrative experiences.
Website:
http://www.int6.gatech.edu/
Organizers:
Mei Si (RPI), Marc Cavazza (Teesside University), and Alexander Zook (Georgia Tech)
Submissions: July 10, 2013
Date: October 14-15, 2013

Musical Metacreation (2 days)

Description: The 2nd Musical Metacreation (MUME 2013) workshop will bring together artists and scientists involved in developing systems that autonomously (or interactively) recognize, learn, represent, compose, complete, accompany, or interpret music. As such, MUME welcome contributions to the theory or practice of generative music systems and their applications in new media, digital art, and entertainment at large.
Website:
http://www.metacreation.net/mume2013/
Organizers:
Philippe Pasquier (Simon Fraser University), Arne Eigenfeldt (Simon Fraser University), Oliver Bown (University of Sydney, NSW)
Submissions: July 9, 2013
Date: October 14-15, 2013

Call for Workshop Proposals

The AIIDE-2013 Program Committee invites proposals for the Workshop Program, to be held on October 14-15, 2013 at Northeastern University. AIIDE-2013 workshops will provide an informal setting where participants will have the opportunity to discuss specific selected focus topics in an atmosphere that fosters the active exchange of ideas.

Members of all segments of the AI in Digital Entertainment community as well as industry researchers are encouraged to submit workshop proposals for review. The workshop program is intended to complement the formal technical program of the main conference and to support more in-depth interactions.

Workshops can vary in length from half a day to two days. However, we expect most workshops to be one day long. The format of workshops will be determined by their organizers. Organizers are highly encouraged to propose alternative formats beyond paper/poster presentations, and should encourage the submission and presentation of position papers that discuss new research ideas. Workshop papers will be published as technical reports and will be archived in the AAAI digital library. Proposals for workshops should be about two (2) to three (3) pages in length. And include the following information:

  • A brief technical description of the workshop, specifying the workshop goals and the issues that will be its focus.
  • A preliminary workshop format and a proposed schedule for organizing the workshop, including desired length for the workshop. This should include a brief description of how the organizers intend to encourage an atmosphere appropriate for a workshop.
  • If available, a list of tentatively confirmed attendees.
  • Information concerning whether this this workshop is a continuation of a previous workshop
  • The names, postal addresses, phone numbers, and email addresses of the proposed workshop organizing committee. This committee should consist of two to four people knowledgeable in the area.
  • The primary contact for the organizing committee.

Workshop chairs must submit their proposals via email to the workshops chair Julian Togelius by March 15.

Important dates for Workshops:

March 15, 2013 - Proposal submission deadline
April 12, 2013 - Acceptance notification
April 24, 2013 - AIIDE-2013 Workshop Program announced
October 14-15, 2013 - AIIDE-2013 workshops

For additional information, please contact the workshops chair at julian@togelius.com.